I am unsure if various other civilization feel this means yet I bounties leave me wanting for even more. I think what I disprefer a lot of is once a bounty spawns for a pursuit you just finish or monster you simply killed (I had a situation wright here I got a bounty for Bloodfeastern after completing the Groble Tyrant quest). I likewise feel that the existing main and also side questlines perform a great enough job of incentivizing expedition through out the world that the bounties finish up feeling like annoying busy work-related.
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I was thinking of a different bounty method where you choose a bounty and a rift opens up up that takes you to a rogue-choose location for you to check out and finish the bounty. It wouldn’t be random layouts bereason, at leastern from what I heard, the engine can’t support that however rather mini-areas that you have the right to check out and also loot. Perhaps you could also have some bounties be time oriented this means.
Anyway simply a assumed. Some might hate it however I would certainly uncover it an enjoyable alteration to the method bounties are handled.
Evil_Baka June 6, 2019, 3:07pm #2
Zantai has stated that he would certainly choose to reexecute the bounty mechanism before, though I don’t think it’s a consideration for Forgotten Gods or a priority at the moment.
I actually choose how bounties now ask you to go out right into the world and hunt dvery own a taracquire, some are easy to find or solved like the Dermapteran Matriarchs but others are craftier.
I think for ones that can have actually a number of spawn points that having even more of a clue or means to pinpoint wright here they are would certainly help on these than simply saying “x has been spotted in the Rotting Croplands” and being expected to cover eexceptionally inch of it. For anyone that’s played the Borderlands games, I’m reasoning something favor the location objective circle.
Having what quantities to a little cave, arena or linear hallway and so on sounds boring.
medea_fleecestealer June 6, 2019, 3:07pm #3
Bounties are greatly for getting rep easily through various factions.
Making them rogue-choose dungeons would certainly actually minimize the variety of human being doing them given that not everyone ventures (or desires to venture) into rogue-likes.
Tasniik June 6, 2019, 3:07pm #4
And not everyone does, or wants to carry out, bounties so at least by that logic nopoint would certainly adjust.
medea_fleecestealer June 6, 2019, 3:07pm #5
Not totally. I don’t normally carry out bounties other than for some of the Rover ones so I deserve to get the Mogdrogen shrine in Regular. But I don’t really like rogues so don’t venture right into them exceptionally often. Making all bounties rogues would cut someone like me off from doing them. Maybe if there was one rogue per table that would job-related.
Tasniik June 6, 2019, 3:07pm #6
To be fair the idea of making them rogue-like was more of a flavor point that simply kinda felt right from a temp dungeon perspective.
The major thing I would favor would simply be the portal to what would certainly basically be an circumstances in all however name. That way you have the right to carry out your bounty and not have to retcheck out locations so hard.
Yawgmoth June 6, 2019, 3:07pm #7
Personally I wish the bounties would be an actual board or some comparable interface reflecting me the 5 I have actually accessibility to this session. Or hell, simply give us all 20 on that board and also let us do the ones we like to perform in the order we prefer to perform them, it’s not like having actually to rebegin the game is an amazing mechanic.
Tasniik June 6, 2019, 3:07pm #8
Yeah I think that would certainly actually be kinda cool to have actually actual bounty board
Tasniik June 6, 2019, 3:07pm #9
Also it would be cool to check out the bounty posters
demonobento June 6, 2019, 3:07pm #10
Yes bounty might be much better, yet not priority. There are various other things in the game they have to work-related on first.
Troll_from_behind June 6, 2019, 3:07pm #11
Just an opinion right here, however bounties kinda get pointless a little also quick, the gear you obtain from vanilla factions besides components & augments kinda gets pointless by the time you unlock them.By including somepoint worth farming, favor epic/empovered/mythical sets from formulas to each factivity would make factions more appropriate towards the end game.Like say making Guardman’s Reinment formulas buyable from DG via equivalent levels, favor mythical for revered.And then there’s the fact not all factions are equal as much as progression goes.Devil’s Crossing is the hardest to acquire to the allude where you get the equipment by the moment you have the right to use it.By the moment you obtain to Ultimate and also deserve to grind repu tbelow isn’t a lot worth havin from vanilla factions.
Worblehat June 7, 2019, 1:13am #12
Just an opinion right here, however bounties kinda get pointmuch less a little bit as well rapid, the equipment you acquire from vanilla factions besides components & augments kinda gets pointless by the moment you unlock them.By adding something worth farming, favor epic/empovered/mythical sets from formulas to each faction would make factions even more appropriate towards the finish game.And then there’s the reality not all factions are equal as far as progression goes.Devil’s Crossing is the hardest to gain to the suggest wright here you get the gear by the moment you have the right to use it.By the time you gain to Ultimate and can grind repu tbelow isn’t a lot worth havin from vanilla factions.
You have the right to grind rep conveniently at the end of elite. At that allude every one of your alts will certainly fly via faction rep and get whatever before DC, Rover, or Homestead equipment they prefer at 35.
The hardest factions to gain at a valuable level are ODV/KC, also via mandays. The level 35 gear from those have to more than likely be level 50 prefer the Babsence Legion and Outcast gear instead.
My impression is that bounties are essential for two reasons:First character acquiring max rep to carry out mandates for alts.Getting negative rep to unlock nemeses.
Having realized the importance for nemeses, I’ve began doing them aget even though namong my characters really needs the positive rep.
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I’d definitely prefer the food selection of 5 (or 20) selections to execute in one’s wanted order, instead of the present mechanism.