Many world prefer the proportions of the higher RPG maker XP sprites come the smaller, chibi-styled sprites of later engines. It’s very easy to transform XP sprites to the new format, by adhering to a couple of simple steps.

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The easiest way to use XP character sprites in later on engines is to remove the entire very first column of the personality sheet and save it right into your brand-new project’s characters folder, with a $ at the start of the document name.

Let’s take it a look at the two character layouts to understand how they work and why that first column of sprites have the right to be removed, climate go v the measures in a couple of graphics programs. Finally, we’ll look at why the newer engines usage $ and also ! in ~ the start of the paper names, so you’ll recognize when you must use them, too.

According come the Terms and also Conditions, you have the right to use the default resources from any type of RPG device engine, in any other RPG maker engine, as long as you have a license for both

The Differences in between the personality Sheets

An RPG device XP character sprite has 4 columns, and also four rows. Each row represents the personality facing various directions, and also each pillar is a different computer animation frame. When the character is moving, the game cycles through these frames in a left-to-right order. When the character is not moving, the first frame is presented as the idle pose.

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In later versions (RPG device VX, VX Ace, MV and MZ), one individual character sprite has actually only 3 columns, and also four rows. The rows additionally represent the personality facing different directions, and the columns are various animations frames. However, rather of cycling v frames in a left-to-right order as soon as the character is moving, the game zig-zags back and forth, starting at the center. Once the character is no moving, the middle framework is shown as the idle pose.

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Why go they change from 4 columns come three? If friend look carefully at the XP sprite, you’ll an alert that the first and third frames are identical. The frames cycle from the idle pose, come one foot forward, back to idle, then the various other foot forward.


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The newer format simply combines these two similar columns, and also uses the middle column as the idle pose.


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The result is that the picture size is smaller sized with 3 columns than v four, i m sorry reduces memory usage, loading speed, and also project size. However the characters still animate correctly.

How to eliminate the very first Column

Now that you know why the styles are different, let’s look at the procedures to do it happen. It’s rather easy, and you only need a basic image editing and enhancing program to carry out it. Note, your program must enable transparency in images, so Microsoft’s paint program is out.

Using GIMP

GIMP (GNU picture Manipulation Program) is a free graphics editing and enhancing program, i m sorry you can download native http://www.gimp.org

Open your RPG an equipment XP personality sprite image in GIMP, then select Canvas dimension from the photo menu.


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Now job-related out the correct broad by multiplying your image width (128 in this case) by 0.75 (to acquire 96). Go into that as the width, then traction the photo in the preview all the way to the left, so the frame is approximately the 3 columns ~ above the right. Fight the Resize button, i beg your pardon will crop away the area external the frame, leave you v what’s inside.


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Finally, pick Export indigenous the document menu to conserve your brand-new image. Put a $ at the start of the document name – we’ll go into the reason for that a bit later.

Using Paint.net

Paint.net is likewise a free graphics editing programs, i beg your pardon you can download native http://www.getpaint.net – this is actually my wanted image editing and enhancing program as it has a very basic interface and also does practically everything ns need. I just resort to GIMP if I should use a grid.

Open your RPG maker XP personality sprite photo in Paint.net, then pick Canvas dimension from the photo menu.


Now work out the correct width by multiply your picture width (128 in this case) through 0.75 (to acquire 96). Get in that together the width, climate click the facility right anchor, i m sorry will keep the 96 pixels on the appropriate side that the image. Struggle the yes button, i beg your pardon will chop away the overfill area on the left that the image.


Finally, save your new image. Put a $ in ~ the start of the file name – we’ll get in the factor for the a little bit later.

How to include your new Character to her Project

You deserve to use the source Manager in your brand-new project to income your new character sprite. Just select Graphics/Characters or img/characters depending upon your RPG an equipment version, fight the income button, and go find your image.

In RPG device VX and also VX Ace, friend will have an alternative to set transparent and also translucent colors. Right-click and also then left-click on the background of the image, otherwise it could import there is no the transparency.


I uncover the resource Manager clunky, and also some civilization have difficulties with the papers not showing up after importing. I likewise don’t like having actually to set my transparent color when I’ve currently done that in the image. So I favor to usage use the Windows record Explorer to move things around. If you want to go this means just traction the picture into the Graphics/Characters or img/characters folder, relying on your RPG machine version.

Now your picture is imported, you can use it because that actor or occasion sprites.

Why the document Name is Important

RPG device XP character photos don’t have any type of special symbols in the paper names. There is one character per image, and they just work.


But if you were to layout the photo as shown over and just drop the document into your later-version personalities image folder, you’ll view some funny stuff occur when you shot to use the sprite because that a personality or one event.


Only a small part of the sprite is displayed!

Here’s why …

What’s Special around the $

RPG makers after XP actually have actually two layouts for personality sheets. The very first one is a solitary character, as displayed above, and the second one enables a character sheet to have sprites for eight different characters.


By putting a $ in ~ the begin of the file name, you’re informing these programs that this character sheet is the best size because that a single character, and also it will use the entire image.


By leaving turn off the $, you room telling the programs the this character sheet is huge enough to organize eight personalities (even if few of them are empty), and it will certainly divide the picture up and let you usage a section of the picture for each character.


If you only have one character in her image, and it’s only large enough for that one character, yet you leave the $ turn off at the start of the paper name, the program is going to think there room actually eight characters and also will division the picture up accordingly. Then each of those eight segments will certainly be further split into 4 rows and three columns, i beg your pardon is why you finish up v a small partial-sprite.


What’s Special about the !

So we’ve sorted out our NCP character sprite. Now what around that door?


Notice exactly how it’s no longer aligned v the bottom of the building! This is since RPG machine XP paint, etc its personalities aligned with the tile grid, but later versions of the engine draw personalities a couple of pixels higher. This is to prevent the figure of the personality standing right on the edge of things:

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In the second image, I’ve temporarily change the name the document for the personality on the left to have actually a ! in ~ the beginning. The record for the character on the right has actually no ! at the start of the paper name.

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If you have actually a character picture that demands a $ and a ! in ~ the begin of the name, the doesn’t issue which one friend put first – it can be $! or !$ – they will both occupational the exact same way.

Putting it all Together

So it’s pretty basic to usage RPG an equipment XP character sprites in later versions of the engine. Simply remember to:

Change the canvas size to crop away the very first column the spritesPut a $ in ~ the begin of the filename if it’s a single character, and also no $ if you’re allowing for up to eight charactersPut a ! in ~ the begin of the filename if it’s an object/scenery sprite that demands to heat up with the grid, and also no ! if it’s an actor/NPC