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I see the skull as a warning, because I prospered up in a time as soon as teachers sent out school kids home with sticker labels for their parents to placed on all of the fatal cleaners preserved under the kitchen sink.

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Throughout the background of third Edition, we’ve seen any variety of feats the are poor choices, favor the initial Toughness or the 3.5 version of Monkey Grip. Pathfinder has been no exception, boasting a number of feats that will check out very small use at the gaming table. One of the most recent instances of a negative feat has been fatality or Glory from Ultimate Combat . Here’s the feat text, from Paizo’s Pathfinder referral Document:

Death or Glory (Combat)Even when dealing with a larger foe, girlfriend aren't afraid to take great risks in bespeak to complete the fight.Prerequisites: woman 13, strength Attack, base assault bonus +6.Benefit: against a creature of size big or larger, you can make a solitary melee assault as a full-round action, getting a +4 bonus on the strike roll, damage roll, and an important confirmation roll. You gain second +1 ~ above this bonus at base assault bonus +11, +16, and also +20 (for a maximum of +7 in ~ base assault +20). After ~ you resolve your attack, the enemy you assault can spend an immediate activity to do a solitary melee attack against you with the exact same bonuses.Special: friend can incorporate the full-round action attack this feat permits with the benefit of crucial Strike, Improved crucial Strike, or Greater an essential Strike.

Death or Glory has three main problems:

It just works against creatures bigger than medium size. Large and bigger creatures carry out become more common at the higher levels that the game, however villainous NPCs (which will most likely be medium size) space staples of numerous campaigns, too, limiting the usage you’ll view out of death or Glory from the get-go. It only grants friend a solitary attack. Normally, melee damage dealers desire to do a huge number of assaults to maximize the number of times they’re including their stamin to damages (as fine as any type of other resources of bonus damage, like elemental weapons, or sneak attack). They give up all of their mobility through full assaults to gain all of those possibilities to deal their bonus damage, for this reason a feat that restricts them come a solitary attack because that the same full-round activity has to be very an excellent to be attractive. Death or Glory, in general, is i do not have anything near great enough to justify offering up those extra attacks. There’s a good chance you’re walking to gain hit later on (since you more than likely don’t have precise hit allude total for whatever it is that you’re fighting). If shedding a big chunk of damage wasn’t sufficient to deter you away from the feat, the fact that you’re setup yourself for a solid attack from your opponent probably should. Many monsters struggle pretty difficult already, so many players will certainly be yes, really reluctant to make them hit even harder.

That’s 3 strikes against the feat, and also though Pathfinder is by no means baseball, death or Glory is probably off the plate because that most personalities without more consideration. However, if you desire a challenge, or you’re yes, really attached come the idea the a giant-killing character that has this feat, there space some points you have the right to do to maximize what usage you do gain out of the feat.

Take note that the strike you make with fatality or Glory can benefit from the an important Strike heat of feats, including terrible Strike (from Ultimate Combat ), which adds a +2 damages bonus because that the extra weapon damages you deal on any an essential Strike (up come +6 damage if you’re making a Greater vital Strike). Additionally, since you’ll commonly (if not always) make only one assault per round, you’ll want Furious focus (from Advanced Player’s Guide ) so the you never take penalty for using Power Attack.

Committed as you space to the an important Strike line, you’ll want to use a weapon that has actually multiple damage dice, such as the greatsword, to acquire the many out of your extra weapon damage. The falchion is definitely worth considering because that its high an important range, together the damages bonus from your death or Glory attack and the damages bonus from devastating Strike are both multiply on an essential hits. You have the right to then boost your base damages dice more by gift a titan mauler barbarian, which allows you wield a big weapon through fewer penalties 보다 normal, and no penalties at all at sixth level—just in time for you come take crucial Strike. Titan mauler also has noticeable flavor synergy with fatality or Glory.

A number of rage strength synergize well with fatality or Glory together well, making barbarian an even an ext attractive choice. You’ll most likely want to carry out as much damage when using death or Glory as possible, and the an effective blow power gives you a scaling damages bonus to use v the feat. In situations where friend don’t must move and also are just using crucial Strike (not fatality or Glory), you’ll have actually an extra move action to use on powers favor guarded stance and intimidating glare. The king of fury powers for a death or Glory build, however, is the come and get me power. As soon as activated, you provide your opponent more bonuses as soon as attacking you, yet if they do strike you, you gain an assault of possibility which resolves prior to their attack. Not only does this provide you another shot at killing your foe before he have the right to hit you, girlfriend can likewise combine it through the knockback power, utilizing the strike of chance to bull rush the opponent away. If you’re successful, lock can’t also hit girlfriend in the very first place (you can use the stamin surge strength to all however guarantee success ~ above the bull rush, too).

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Taken all together, this won’t get you a top-of-the-line damages dealer, however it’s around the best means you have the right to use death or Glory that I’ve found. Other than powerful blow and also come and also get me, your rage power options are fairly open (though i personally yes, really recommend knockback, too). You’d have less adaptability with your feats, generally, but barbarians are thankfully no a very feat-heavy class.