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I watch the skull as a warning, given that I prospered up in a time once teachers sent out college youngsters residence through stickers for their parental fees to put on all of the deadly cleaners retained under the kitchen sink.

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Throughout the background of Third Edition, we’ve watched any kind of variety of feats that are negative selections, favor the original Toughness or the 3.5 version of Moncrucial Grip. Pathfinder has actually been no exemption, boasting a number of feats that will see very little usage at the gaming table. One of the many recent examples of a bad feat has been Death or Glory from Ultimate Combat . Here’s the feat text, from Paizo’s Pathfinder Reference Document:


Death or Glory (Combat)Even once facing a larger enemy, you aren't afrassist to take great risks in order to complete the fight.Prerequisites: Str 13, Power Attack, base attack bonus +6.Benefit: Against a creature of size Large or larger, you have the right to make a single melee assault as a full-round activity, obtaining a +4 bonus on the strike roll, damage roll, and instrumental confirmation roll. You obtain a secondary +1 on this bonus at base attack bonus +11, +16, and also +20 (for a maximum of +7 at base attack +20). After you fix your attack, the adversary you attack deserve to spfinish an immediate activity to make a solitary melee assault against you with the very same bonoffers.Special: You deserve to incorporate the full-round activity strike this feat permits with the advantage of Vital Strike, Imshowed Vital Strike, or Greater Vital Strike.

Death or Glory has actually three primary problems:


It just functions against creatures larger than Medium size. Large and also bigger creatures execute end up being even more prevalent at the higher levels of the game, however villainous NPCs (which will likely be Medium size) are staples of many campaigns, too, limiting the use you’ll view out of Death or Glory from the get-go. It just grants you a solitary strike. Normally, melee damages dealers want to make a big variety of strikes to maximize the number of times they’re adding their Strength to damage (and also any type of various other resources of bonus damages, like elemental weapons, or sneak attack). They give up all of their mobility with complete assaults to gain every one of those opportunities to deal their bonus damages, so a feat that restricts them to a single attack for the same full-round action hregarding be extremely excellent to be attractive. Death or Glory, in basic, is nowhere close to good sufficient to justify providing up those additional assaults. There’s a good opportunity you’re going to gain hit afterwards (since you most likely don’t have actually an exact hit suggest complete for whatever before it is that you’re fighting). If losing a large chunk of damage wasn’t sufficient to deter you ameans from the feat, the truth that you’re setting yourself for a strong assault from your foe more than likely need to. Many monsters hit pretty tough already, so the majority of players will certainly be really reluctant to make them hit even harder.

That’s 3 strikes versus the feat, and also though Pathfinder is by no implies basesphere, Death or Glory is probably off the plate for most personalities without even more consideration. However, if you want a difficulty, or you’re really attached to the idea of a giant-killing character that has this feat, tbelow are some points you have the right to execute to maximize what use you execute obtain out of the feat.

Take note that the attack you make via Death or Glory can benefit from the Vital Strike line of accomplishments, including Devastating Strike (from Ultimate Combat ), which adds a +2 damage bonus for the extra weapon damages you deal on any kind of Vital Strike (as much as +6 damages if you’re making a Greater Vital Strike). Additionally, considering that you’ll frequently (if not always) make just one attack per round, you’ll desire Furious Focus (from State-of-the-art Player’s Guide ) so that you never before take penalties for using Power Attack.

Committed as you are to the Vital Strike line, you’ll desire to use a weapon that has multiple damages dice, such as the greatsword, to acquire the many out of your additional weapon damage. The falchion is certainly worth considering for its high instrumental selection, as the damages bonus from your Death or Glory attack and the damage bonus from Devastating Strike are both multiplied on critical hits. You can then increase your base damages dice additionally by being a titan mauler barbarian, which lets you wield a huge weapon through fewer penalties than normal, and also no penalties at all at 6th level—simply in time for you to take Vital Strike. Titan mauler also has actually noticeable flavor synergy via Death or Glory.


A number of rage powers synergize well with Death or Glory too, making barbarian an even even more attractive alternative. You’ll likely desire to do as much damage once using Death or Glory as feasible, and also the effective blow power provides you a scaling damage bonus to usage through the feat. In situations wbelow you don’t have to move and also are just using Vital Strike (not Death or Glory), you’ll have an added move activity to use on powers choose guarded stance and intimidating glare. The king of rage powers for a Death or Glory build, however, is the come and obtain me power. When caused, you offer your foe even more bonprovides as soon as attacking you, but if they execute strike you, you get an attack of chance which resolves before their strike. Not only does this give you another swarm at killing your adversary prior to he can hit you, you deserve to also integrate it through the knockearlier power, making use of the strike of possibility to bull rush the enemy ameans. If you’re effective, they can’t even hit you in the first area (you have the right to use the toughness surge power to all however guarantee success on the bull rush, too).

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Taken all together, this won’t get you a top-of-the-line damage dealer, but it’s about the best way you have the right to usage Death or Glory that I’ve found. Other than powerful blow and come and also get me, your rage power selections are reasonably open up (though I personally really recommend knockback, too). You’d have actually much less flexibility via your accomplishments, generally, however barbarians are thanktotally not an extremely feat-heavy class.