Hey all. So in the Endless Paths (the dungeon under your keep) theres all these different forges you deserve to go around turning on...yet they don"t actually seem to carry out anything. I turned all of them on, accumulated the stones points a such and nothing, no door unlocks, no journal enattempt, no new monster spawns...simply nopoint. So why does this also exist?



They imprikid greater blights of the forge"s particular elements that you fight near the stairinstance to next level. If you beat them already? Yeah, they execute nothing



I"m laughing at myself, really. choose most world, I completely cleared the level before I started activating the forges.this required to be designed much better I think.the soul warns you, yet it need to actually provide you straight advice to activate the forges, and why.additionally, I agree that it must be actually a minor quest, which activates as soon as you talk to the soul close to the departure area, and also updays when you activate all the forges.meh, more than likely gained shed in the rush to end up. 


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I"m laughing at myself, really. choose most world, I entirely cleared the level prior to I started activating the forges.

You are watching: Pillars of eternity endless paths level 7

 

this required to be designed much better I think.

 

the heart cautions you, but it should actually give you straight advice to activate the forges, and also why.

 

also, I agree that it must be actually a minor pursuit, which activates as soon as you talk to the soul close to the departure area, and also updays once you activate all the forges.

 

meh, more than likely got shed in the rush to complete.

 

 


Cail The Silent- The drake coils its body protectively approximately somepoint. "One day I will certainly come to be a burning point. Bright and also damaging favor my spark."Quest "Cinders of Faith" Sagani- Sagani chuckles. "Nothing against these stuffy forests, yet you haven"t watched the southerly lights over Naasitaq."Quest "The Long Hunt"


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I think you also must activate them to open the door to the lower level.

Given people"s propensity to just press red butloads to see what"ll occur, it"s still unfortunate level design.


I"m laughing at myself, really. prefer many people, I entirely cleared the level prior to I began activating the forges.

 

this essential to be designed better I think.

 

the spirit warns you, but it should actually provide you straight advice to activate the forges, and why.

 

likewise, I agree that it must be actually a minor pursuit, which activates as soon as you talk to the soul close to the leave area, and also updays once you activate all the forges.

 

meh, probably gained shed in the rush to end up.

 

 


Yeah that Elemental level was sloppy made...

 

Total anti climax that nopoint really taken place as soon as everything was cleared.

 

Tbh many puzzles are rather shpermit...wish they"d make it even more complicated and chalenging.


I think you likewise should activate them to open up the door to the reduced level.

Given people"s propensity to just push red butloads to view what"ll occur, it"s still unfortunate level style.


nope, you can totally bypass whatever in the level except the area in front of the leave, and also as soon as you kill all the monsters tright here, tbelow is a switch to open the door.

 

you don"t have to carry out anythng through the forges at all, if you do not desire to. some can argue it actually takes much less initiative to execute that one tough fight than all the lesser fights essential to activate the forges.

 

in truth, looking back on it, i would make that dispute. you"re actually much better off ignoring the forges if the principle is to limit uessential combat.

 

aget, negative design IMO.

 

 

 

 


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Raz415


Posted April 17, 2015

Raz415

Members
Posted April 17, 2015

Haha, ok. I have actually constantly killed that load prior to activating the forges. Thanks for nopoint, heart

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rjshae


Posted April 17, 2015

rjshae

MembersLocation:Seattle, WA
Posted April 17, 2015

Yes, I was expecting something amazing to take place when I enabled the forges. It"s nice to know they do something, even if I just uncovered out by reading comments from other players.


"It has actually just been uncovered that research study reasons cancer in rats."


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Achilles


Posted April 17, 2015

Achilles

Members
Posted April 17, 2015

Hehe, gonna get flamed for this, but don"t treatment.

 

Devs discussed a couple of times exactly how contemporary gamers have actually been spoiled via search pointers and journal entries that hand-host the player though the game.

 

I guess this thread is Exhilittle A


"Art and also song are innovations yet so are weapons and also lies"

"Our worst enemies are innovations of the mind. Pleacertain. Fear. When we watch them for what they are, we become unstoppable."


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Exyll


Posted April 17, 2015

Exyll

Members
Posted April 17, 2015

huh there was a quests down tright here - prefer someone currently said, I murdered the totality place and *then* started unlocking the forges

If tbelow was some message being conveyed dvery own tbelow I entirely missed it


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Achilles


Posted April 17, 2015

Achilles

Members
Posted April 17, 2015

Level 7 exists to crush Kana"s desires.

 

When you meet him and also begin talking about his quest, he completely gushes about his individual hero, Gabrannos (that is so powerful he is rumored to also have actually power over the elements).

 

When you satisfy Gabrannos, you realize that he was a sadistic bastard and that he got his "power over the elements" by conducting experiments on detainees for Od Nua.

 

Not only is Kana"s hero not the perboy he assumed he was, yet the writings he left residence for, the book he"s pinned all his dreams on analysis, is gone.

 

That"s what level 7 does


3

"Art and also song are inventions but so are weapons and also lies"

"Our worst enemies are developments of the mind. Pleasure. Fear. When we check out them for what they are, we become unstoppable."


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b0rsuk


Posted April 17, 2015

b0rsuk

Members
Posted April 17, 2015

Probably someone in the dev team believed Greater Blights are harder than they really are. But they"re trivial to take out from distance via the help of some standard slowing spell like Tanglefoot.


Character backgrounds explored (Callisca)


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Blovski


Posted April 17, 2015

Blovski

Members
Posted April 17, 2015

I should make some sort of perk mod that offers you little amounts of cool **** for doing this ****.


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Ichthyic


Posted April 18, 2015

Ichthyic

Members
Posted April 18, 2015 (edited)

I must make some sort of perk mod that provides you bit quantities of cool **** for doing this ****.


yup.

 

How about a things that gives you the ability to summon a blight as soon as per rest, simply like the druid level 4(?) spell does.

 

that would make perfect sense.

 

make it even more interesting?

 

it has actually a 25% chance to speak to a greater blight instead of a constant one.

 

more interesting still?

 

you obtain to pick the realm of blight.

 

more amazing STILL?

 

Kana refsupplies to usage it, calling it one of "Gabrannos" abominations"; not only that, but you obtain a suggest in cruelty if you have actually him in your party and choose to usage it anyway.

 

 

 

 

Edited April 18, 2015 by Ichthyic
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Blovski


Posted April 18, 2015

Blovski

Members
Posted April 18, 2015

Well, even simply acquiring a +1-3 appropriate resistance for every elemental chained would be lovely. Fiddle through the dialogue to make it clearer that this is a selection. Your item idea is likewise good... some otherwise skeptical item with a binding for Minor Blights might additionally be nice.


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