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Open the gate by pulling dvery own the roped barricade. Open the door at the peak of the stairs to your left and also collect THE GAME (RELIC 12/18). Examine the pieces to earn more XP. Now go to the cabin throughout from the gate, where the roped barricade was, to find GLORIOUS DISCOVERY (DOCUMENT 19/26). Exit via the hole in the back, by the blackboard, head left, and dig up SURVIVAL CACHE 14/21 in the scurrently. You might want to use your map to uncover this.
Go to the various other side of the barbed fence, cross the train tracks (by going in between two train carts), and climb up the building to your left making use of the boxes on the side. Climb the ladder, pull dvery own the roped barricade, and also jump across. In the complying with room wright here Lara comments on the caged beds, SECOND KILL (DOCUMENT 20/26) is to the left. Climb the ladder and also you"ll learn how to make Molotov Cocktails. Craft a Molotov Cocktail to throw at the team of guards to unlock:
FirestarterDefeat two enemies or more making use of a single Molotov Cocktail
Take out the remainder of the guards and then take a bottle earlier to the initially ladder you climbed, on optimal of the structure through the boxes to the side. A roped barricade will be cshed to the ladder and also a poster will certainly be in the room. Use the Molotov to burn POSTER 1/7.
Climb back and climb up the red-marked wood wall near the group of 3 soldiers. Jump ideal to a ladder wbelow you"ll uncover the ARCHIVIST MAP at the peak. Go earlier down and burn the flammable barrier close to the red-marked wall. Inside that room, burn POSTER 2/7 and also collect DOG TAGS (RELIC 13/18). Examine the earlier to earn even more XP.
Climb the red-noted wall aacquire, but this time drop down to the left. Facing the white-marked steel wall, go left and also collect STRONGBOX 7/14. Turn approximately and press the switch by the gate to open it. Dvery own the course when "Unknown Area/Optional Challenge Tomb" is on your screen, an ARCHIVIST MAP will certainly be lying on a table to the left.
Continue down the totally-safe-not-dangerous-at-all path. When you reach a fork in the road while you"re swimming, take the route to your left and dig up SURVIVAL CACHE 15/21 at the end of the railroad tracks. Dvery own the best path and also earlier on land, burn dvery own the flammable obstacle and follow the route. You"ll autumn dvery own due to a minecart and tright here will certainly be a fork in the road. The left course leads earlier up and also the appropriate leads deeper into the cave. Head deeper and also you"ll reach yet an additional fork in the road. Take the appropriate route to SURVIVAL CACHE 16/21 and then proceed down the left course. After almost falling to your death, in the room via the broken water pipes, HIP FLASK (RELIC 14/18) is on the table in the middle of the room. Examine the height to earn even more XP.
Burn the flammable barrier throughout the falling water by throwing a Molotov Cocktail above the pipes. You might have to step ago to hit the obstacle. Cross the waterfall.
THE RED MINE TOMB START
Jump left and also head into the cave. Turn left and also RESISTANCE (DOCUMENT 21/26) will certainly be on the table. An EXPLORER SATCHEL is located to the ideal of a minecart close to record 21. Head down the cave and light the Excavation Pillar Base Camp.
Jump to the platdevelop across from the base camp, again to the following one, and head up the stairs. To the right of the peak of the stairs is BOMB FUSE (RELIC 15/18). Pull down the container via gold inside it, the one suspended by a wire, to let a minecart loose and also start the puzzle. Climb earlier up the stairs and also go right. DISCOVERY (DOCUMENT 22/26) is on the table inside the tiny room. Turn approximately and also usage the ramp to climb higher. Turn about again and usage the horizontal pole to swing across to the height of the tiny room and also read MURAL 10/12. Climb the building across of the mural. Look at the railroad tracks and pull a minecart dvery own through a roped arrowhead. It will certainly be stopped by a container. Connect the rope article at the top of the building to the roped minecart together. Climb dvery own the and also pull dvery own the container complete of gold. This will certainly sheight the water and you"ll have the ability to make a Molotov Cocktail to burn via the flammable obstacle. Now collect BRIGHT EYES. Exit the tomb through the hole in the earlier. SURVIVAL CACHE 17/21 is behind the initially floodlight, near the left-side wall. Continue dvery own the route till you leave the cave.
THE RED MINE TOMB END
Back in the Soviet Installation, climb the white-marked metal wall. Drop down and burn the flammable obstacle at the peak of the stairs. Get in the newly-open structure, go to the appropriate, and read MURAL 11/12. Looking at the mural, go left and collect HERO OF THE SOVIET UNION MEDAL (RELIC 16/18) on a table. Turn about and look approximately watch POSTER 3/7.
Pull dvery own the roped barricade throughout the mural and slide down the route. Make sure to jump close to the end. To the left, collect STRONGBOX 8/14 and also burn POSTER 4/7. Climb up the ledge and make a zip line to ORDER OF THE RED BANNER MEDAL (RELIC 17/18).
Climb the white-noted walls and also pull down the roped barricade to climb ago up. Head to the objective beacon and also rope swing across utilizing the hanging rope coil. Pull down the garbage blocking your way, cross the track, and also climb the craggy rock wall. Continue up the ladder and kill the guard. Climb up one more ladder nearby and shimmy your way across the exterior of the structure. Head dvery own a zip line and and grab STRONGBOX 9/14 to the left. Create a zip line to the building throughout from you. Once you land, you"ll alert the guards tbelow. Kill them, jump over a small gap, climb a white-noted wood wall, and collect AN ALLY IN THE DARKNESS (DOCUMENT 23/26) to the ideal on a table. Grab a bottle from the area wright here you battled the guards and also head back up. Climb up the stairs, wall, and ladder at which point you"ll check out INTERCEPTED (DOCUMENT 24/26) on some chests in front of you. To the ideal is a flammable barrier with PILLBOX (RELIC 18/18) and POSTER 5/7 along with 2 bottles. Examine the opening on the top of the relic to earn even more XP. POSTER 6/7 is situated above of the flammable barrier.
The relic will certainly increase your Russian to level 3 and also you will earn:
FluentReach max proficiency in one language
Head left of document 23, rope swing across, and climb dvery own the stairs. In the room through all of the birds, STRONGBOX 10/14 is to the best. Climb up the white-noted metal wall and crawl into the room
Alone Again - Regroup via Jacob
Kill the guards in the room. POSTER 7/7 is over the generators.
Completing your fifth difficulty will likewise unlock:
Looking for TroubleComplete 5 Challenges
At the objective beacon is a flammable obstacle that will certainly cause a large fire when you burn it down. Climb a few set of stairs and also kill a few guards until you get a tiny cutscene wright here you"ll be stuck in a room through 2 soldiers. After killing them, 3 soldiers with riot shields will generate. You have the right to conveniently kill them by throwing Molotov Cocktails at them. Once they"re dead, a brand-new route will open up up. Take it, climb up a ladder, make a zip line, and zip line down.
Tbelow are two zip lines right here. If you press
A small cutscene plays and you"ll enter the abandoned mines.
See more: A Debugger Has Been Found Running In Your System Blade And Soul
*** Spoiler - click to reveal ***CollectiblesThe Red Mine Tomb - 8:40 thru 12:05Strongboxes 7 - 5:17Strongboxes 8 - 13:39Strongboxes 9 - 16:15Strongboxes 10 - 20:43Relic 12 - 0:18Relic 13 - 3:13Relic 14 - 8:09Relic 15 - 9:32Relic 16 - 13:03Relic 17 - 14:13Relic 18 - 20:00Document 19 - 0:40Document 20 - 1:48Document 21 - 8:50Document 22 - 10:04Document 23 - 17:54Document 24 - 18:48Mural 10 - 10:39Mural 11 - 12:46Survival Cache 14 - 0:52Survival Cache 15 - 6:20Survival Cache 16 - 7:43Survival Cache 17 - 12:13Archivist Map - 5:02, 5:40Explorer Satchel - 8:57ChallengesPoster 1 - 4:08Poster 2 - 3:00Poster 3 - 13:13Poster 4 - 13:47Poster 5 - 18:57Poster 6 - 20:15Poster 7 - 21:49
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|2||General ideas and tips|
|3||Story - Mountain Peak (Prologue)|
|4||Story - Syria|
|5||Story - Siberian Wilderness|
|6||Story - Glacial Cavern|
|7||Story - Soviet Installation: Key Area|
|8||Story - Soviet Installation: Gulag Prison|
|9||Backtrack - Siberian Wilderness and Installation|
|10||Story - Soviet Installation: Copper Mill|
|11||Story - Abandoned Mines|
|12||Story - Geothermal Valley|
|13||Story - The Acropolis|
|14||Story - Geothermal Valley: Part 2|
|15||Story - Flooded Archives|
|16||Story - Geothermal Valley and Soviet Installation|
|17||Story - Research Base|
|18||Story - The Orrery and The Path of the Deathless|
|19||Story - The Lost City|
|20||Backtrack - Geothermal Valley|
|21||Backtrack - Soviet Installation and The Acropolis|
|22||Backtrack - Flooded Archives and also The Lost City|
|24||Score Attack (has Baba Yaga Score Attack)|
|25||DLC - Baba Yaga: The Temple of the Witch (Story)|
|26||DLC - Endurance Setting (Single Player)|
|27||DLC - Endurance Setting (Multiplayer)|
|28||DLC - Cold Darkness Awakened|
|29||DLC - 20 Year Celebration Pack|