The aura of terror neighboring the Huns is so an excellent that their enemies are barely able to conceive that lock are also human beings. In truth, the Huns’ steed expertise is what renders them together formidable foes. In battle, their mix of ranged attacks and the rate with which they can cover ground is breath-taking – and also terrifying - to behold. In this way, the Huns have swept right into Europe, and also now threaten Rome itself. However, they should act swiftly to turn this chaos into an empire. Whilst your leaders’ arguments rage the horde waits, paralysed, for the arrival of a guy - a man powerful enough to hold together the Hunnic peoples and also bind them come his singular will…

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Faction Name

Huns

Campaign

main_attila

Culture

att_cult_nomadic

Subculture

att_sub_cult_nomadic_hunnic

Military Group

att_nom_huns

Faction Group

att_fact_group_nomadic

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Scourge of God“You know nothing. Hell is just a word. The truth is much, much worse.”
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Enemy morale: -10 as soon as fighting Christian factions Building set used once a new hunnic horde spawns
Other Nobles
The elders the noble Hunnic family members are considered the wisest, and also therefore the many qualified to offer council to their warlord.
The Huns
Hardy nomadic warriors from the steppes that Asia, they have begun to spread out westwards - figured out to conquer and dominate wherever they go.
Playable: TrueInitial Power: 40
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Conquest: +25 development from razing negotiations
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War: +1 Integrity for every battle being prosecuted
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Famine: +20 food consumption in provinces where the horde is present
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Death: Stops foreign replenishment (and just about everything else) in regions where the horde is present.
80
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80
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80
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Factions
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HunsUnitsCustom fight UnitsBuildingsTechnologiesHouseholdArmy New!!RegionsMercenariesMercenaries Map New!!Character TraitsCompare Units
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