A team embarks on a perilous cross-country mission to transport the one man who survived a deadly zombie virus, hoping he holds the key to a vaccine.

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A team of everyday heroes transports the only known survivor of a zombie virus from New York to California in hopes of using his blood for a vaccine.



In need of gas, the team follows a suspicious stranger to a damaged oil refinery deep inside a New Jersey zone packed with zombies.



Out for revenge on Cassandra, her dangerous former "family" catches up with the team and kidnaps Addy, endangering the mission.



Citizen Z directs the team to a helicopter controlled by a mysterious general living atop a heavily guarded skyscraper where zombies roam freely.


A tornado forces the team to Warren's hometown, where she searches for her husband, whom she lost in the early days of the apocalypse.


After taking refuge in a safe enclave where no weapons are allowed, the team battles for control of the compound against a zombie-worshipping cult.


Lost and out of water in rural Kansas, the team is on the verge of breaking up when they arrive at a crazy gun show and Wild West bar.


When the last surviving cosmonaut from the International Space Station crashes to Earth, Citizen Z gets a new friend, who may have a secret agenda.


Mack and Addy become trapped by a zombie they just can't kill. A series of escalating fights with the zombie forces them to confront an ugly truth.


While in South Dakota, an imminent meltdown forces the team to help the locals repair a nearby nuclear power plant full of radiated zombies.


In need of shelter and medical supplies, the team seeks refuge in an all-female compound where men are not allowed.


Three strangers earn their way on the team, taking a keen interest in Murphy, which eventually takes a deadly turn.


The team is rerouted to a lab located in an abandoned missile silo, where they search for the developer of the experimental vaccine given to Murphy.


Following Murphy's launch of nuclear warheads, the team splits up to outrun the coming blast and the hunt for Murphy reaches epic proportions.


Moments after the nuclear weapons launch, the group splits up to outrun the blast and Citizen Z offers a bounty for Murphy and his vaccine-rich blood.


The bounty placed on Murphy's head by Citizen Z is irresistible to everyone. The team is reunited but now must fight both zombies and bounty hunters.


After hitching a ride with a caravan of nuclear blast survivors, the group is attacked by a new strain of superfast zombies.


Murphy and Cassandra reach a greenhouse growing Batch 47, rumored to be a natural cure for the zombie virus, but it's guarded by fearsome hybrids.


A face from the past returns with a big surprise for Murphy. Meanwhile, the group faces a new deadly threat at a Mennonite farm.


Murphy is bewitched by his baby daughter, but the team worries there's more to her than meets the eye. Vasquez sneaks away for a secret meeting.


After an accident splits up the group, 10K finds himself in the company of two shady characters who put his life in danger.


As the team searches frantically for Murphy, he falls into a trap set by an overzealous zombie fan and engages in a battle of wits with his captor.


Strange lights and a mysterious woman lead the team on an adventure through an abandoned New Mexico Air Force base in search of zombie aliens.


When a horde of zombies drives them onto sacred Native American land, the group finds two halves of a tribe using different strategies to survive.


Taking shelter at a hotel run by white-collar survivors, the group gets mired in corporate politics -- until gunfire shakes up the agenda.


The Queen of the Zeros issues an invitation to the team as Dr. Kurian prepares to test his new vaccine and Vasquez decides his moment has come.


Chaos erupts when Dr. Kurian's vaccine has unintended effects. Murphy uses his powers of mental manipulation to alter the chain of command.


As they finally cross the border into California, the members of the team reflect on how far they've come since the zombie apocalypse began.


A journey through the abandoned streets of LA leads the team toward a mobile CDC lab, but the Zeros are hot on their heels.


Finally succeeding in their epic quest to deliver Murphy to the CDC in California, the group is horrified to discover his sinister true intentions.


In a flashback, the survivors are led to a mysterious compound and lab occupied by residents living in fear of The Man, a villain with a dreaded list.


Competing groups scramble to retrieve an off-target airdrop, including the heroes, Murphy with his new Blends, Pan Asian soldiers and zombies.


Warren and the others follow a survivor who draws peculiar zombie interest, while Murphy saves a dying girl and Citizen Z leaves the Inuit village.


Warren and the others get caught in a battle fought by vigilantes, while Dr. Merch formulates a booster shot for Murphy with unexpected results.


While Murphy reviews Dr. Merch's complex notes, an injured and ailing 10K escapes from a Blend, only to be pursued by a pack of zombie wolves.


Imprisoned by a psychotic nurse, Doc discovers 10K in the same predicament (and awaiting a lobotomy), leading to a desperate bid to escape.


10K returns to the group, revealing Murphy's swelling ranks and secret mission, while The Man tries to kidnap Murphy but underestimates his followers.


En route to Illinois, Doc and Addy encounter Sketchy and Skeezy on the "campaign trail," then try to diagnose a mysterious illness in South Dakota.


Warren acknowledges that Murphy must be stopped and embarks on a quest to enlist the elusive Red Hand in extracting him.


Doc and Addy try to persuade Lucy's family to leave with them, while 10K's loyalty is tested when he returns to Murphy.


Seeking a way to notify Warren about recent developments, Doc spends the night with three women who have a radio tower in their castle-style compound.


While 10K struggles against his captor, the attack on Murphytown begins with help from the Red Hand, leading to a faceoff between Murphy and Warren.


Addy pursues Lucy despite everything The Man can throw at her, Lucy creates obstacles for her kidnapper, and an Addy-Doc reunion looms.


Addy and Doc encounter an unusual zombie, then reunite with Warren and the rest of the group, launching a final assault to save Lucy from The Man.


It's two years later and still the end of the world. Waking from a coma inside the zombieless utopia of Zona, Warren senses something is very wrong.


Plagued by eerie visions after waking from a coma, Warren quickly grows uneasy inside Zona, and not just because its denizens hail Murphy as a hero.


Zona spirals into chaos as the residents suddenly turn bloodthirsty. In the outside world, the rest of the team gets stuck in a gunfight.


After escaping from Zona, Warren and Murphy reunite with what's left of the gang, including Lucy, who's not all that thrilled to see her dad.


With Warren in the lead, the group heads east into a vehicular graveyard, with a reluctant Murphy in tow. Meanwhile, Lucy's frustrations boil over.


Kidnapped by an unseen force, the team winds up trapped in a labyrinthine underground lair, where survival depends on successfully completing tasks.


Lucy takes decisive action as Murphy begins to succumb to a zombie bite, while Warren's visions of the black rainbow grow clearer and more insistent.


Warren and friends encounter the last thing they need while reeling from a devastating loss: killer clowns running a carnival from hell.


Holed up in a church at the Canadian border, the group fends off Zs and meets a mysterious stranger, who helps a questioning Warren make a decision.


Seeking a way to communicate with Kaya, the team finds an abandoned TV news station, one that reported on the dawning zombie apocalypse live on air.


Murphy and Doc run into some old acquaintances when they seek refuge inside a barbershop, a reunion that soon turns into a close shave for everyone.


The team follows Warren south based on her visions, ending up at the body-strewn Mercy Labs. Up north, Kaya and Simon uncover clues to Black Rainbow.


In their bid to stop Black Rainbow, the team goes in search of the president's thumbs. Not surprisingly, the mission doesn't quite go as planned.


Will this be the end of everything? The gang arrives at their final destination, where Warren learns what and who propelled her vision quest.


The black rain brings change, as a new kind of zombie has everybody talking about who deserves to be a citizen of a growing postapocalyptic society.


An injured Warren gets a helping hand from a mysterious man. Meanwhile, the rest of the gang notices some odd happenings on their way to NewMerica.


Warren's seemingly idyllic new life takes a turn when Murphy meets her rescuer. Back in Altura, democracy comes to the apocalypse as the polls open.


The dream of a united society of humans and talkers suffers a catastrophic blow as dissension grows, with the gang caught up in the chaos.


On the hunt for Lt. Dante after the attack, Warren, Doc, Citizen Z and George head to Pacifica, where they find tempers flaring and trouble brewing.


George's hope of forming a strong, unified country dims after another bombing. Back in Altura, 10K tries to come to grips with his new reality.


Determined to find Dante and get to the bottom of the bombings, Warren, George and Doc wind up inside a den of iniquity run by a very familiar face.


While Doc and George embark on an American history-packed trip to Altura, Warren and Murphy lead the rest of the gang to the rumored bizkit bakery.


To find out who's cutting off the bizkit supply to the talkers, Warren and the gang decide to check out the farm producing the flour.


An unexpected reunion takes place when the gang sets out to learn why much-needed water from a dam has stopped flowing.


The discovery of a hazardous garbage dump manned by enslaved talkers moves the gang one step closer to figuring out the secret ingredient in bizkits.


Now that they know who's behind the bizkit scheme, Warren and the gang need information, so they make a deal with a group of hackers.


As Altura's election day approaches, anyone not deemed worthy of citizenship is in danger, so the gang enacts a risky plan to ensure justice for all.

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It's time to vote, and the fate of the future comes down to this. As the gang sets their endgame in motion, secrets are revealed -- and answers found.


Kellita SmithKeith AllanRussell HodgkinsonNat ZangAnastasia BaranovaDJ QuallsPisay PaoGracie GillamNatalie JongjaroenlarpTara HoltTom Everett Scott